Cue for Treason
Geoffrey Trease
Book summary
An energetic historical adventure where two young performers move from local danger into espionage, using acting, observation and quick thinking while travelling between Cumberland and London.
Explore
Type a book, author, topic, idea or reading experience.
Find a Book
Scan the ISBN, scan the front cover, or type what you know.
Combine filters when useful. Values show what a book addresses, not what it endorses.
Clear filtersAvailable when the book information gives usable age guidance.
Requests, popularity, awards and recommendations—not just age. A list is a starting point, not a suitability verdict.
Popular themes
Type to search the full theme index.
Fresh mix gives you a varied selection that stays steady while you browse, so returning from a guide does not reshuffle the page.
Geoffrey Trease
An energetic historical adventure where two young performers move from local danger into espionage, using acting, observation and quick thinking while travelling between Cumberland and London.
Theodore Taylor
This is a survival adventure that places a frightened, newly blind boy in prolonged dependence on Timothy. Its strongest material concerns trust, practical resilience and the painful unlearning of racial prejudice.
Dan Freedman
This is a high-pressure family and sports story about twins whose ambitions, rivalry and difficult circumstances lead them towards separate dangers. It combines emotional conflict with themes of loyalty, adversity and recovery.
Madeleine L'Engle
An imaginative rescue adventure that places family devotion and personal difference at the centre of a struggle against mental control. It may particularly suit readers drawn to big moral questions alongside suspense and other-worldly travel.
Alan Garner
A richly imagined fantasy adventure built around pursuit, magic and peril. Its strongest features are atmospheric landscapes, caves, folklore-like creatures and energetic action; ideas matter less than the unfolding adventure.
This offers an energetic, imaginative quest combining Greek and Roman mythology, modern technology and recognisable British settings. Its strongest appeal is likely the blend of action, humour, inventive creatures and a determined central character.