Video games
Kevin Cunningham
Book summary
A useful introduction to video games as an industry rather than simply a pastime, showing the many specialised workers, skills and educational routes involved in making them.
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Kevin Cunningham
A useful introduction to video games as an industry rather than simply a pastime, showing the many specialised workers, skills and educational routes involved in making them.
Jenny Jacoby
A colourful reference book for browsing, looking up terms or reading entry by entry. It ranges across biology, physics, technology, engineering and maths, pairing each of 100 concepts with illustrations and explanations.
Catherine Barr
Expect a concept-led journey through invisible waves, light, smells and other forces. The book repeatedly connects animal sensing with human uses, using fourteen illustrated spreads to move between natural examples and scientific explanation.
Clive Gifford
A lively, visually supported introduction to what AI is, how it can be used and where it appears—from games and art to homes, space and the human body.