Computer Battlegames
Daniel Isaaman, Jenny Tyler
- Reading
- Try one program together, pausing to predict what a line will do before running it; then compare the result with the book’s explanation.
- Themes
- Learning through programming: Readers can play programs, study explanations, solve puzzles and try suggested changes. Programming is presented as something beginners can explore through examples and experimentation.
- Battlegame scenarios: The collection is identified as battlegames, but no individual game scenario is described. The subject is signalled, but the book's view of conflict cannot be determined from that label alone.
- Worth knowing
- The battlegame framing is clear, but the individual games’ scenarios and treatment of conflict are not described, so their tone cannot be judged here.