Problem-solving and friendship
Felix and Betony are described as using their wits to save both worlds while dealing with school and fantasy conflicts.
Book details
Elizabeth Kay - Author
A lively fantasy adventure combines school settings, friendship, humour, magic and imaginative creatures. Felix and Betony must use their wits across conflicts involving Rhino, a djinn and the Japegrins, while the story builds towards a threat affecting two worlds.
Book Brief
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Sign in for personalised guidanceA lively fantasy adventure combines school settings, friendship, humour, magic and imaginative creatures. Felix and Betony must use their wits across conflicts involving Rhino, a djinn and the Japegrins, while the story builds towards a threat affecting two worlds.
Felix and Betony are described as using their wits to save both worlds while dealing with school and fantasy conflicts.
Rhino is called the class bully and becomes involved with the djinn and the Japegrins after taking the Brandee lamp.
The adventure involves a mystical lamp, a djinn, invented creatures and a threat described as mixed-up science and magic.
The book includes a class bully, a hostage situation involving a djinn, villainous protection, escape, and an ultimate explosive threat.
This is a grounded book brief while Suitabook strengthens the analysis: some draft conclusions still depend on unresolved evidence.
Anything not established here remains open; it is not being treated as absent or safe.